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TerrainEditor.hh
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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GAZEBO_GUI_TERRAIN_TERRAINEDITOR_HH_
#define GAZEBO_GUI_TERRAIN_TERRAINEDITOR_HH_
#include <memory>
#include "gazebo/gui/qt.h"
#include "gazebo/gui/Editor.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace gui
{
class TerrainEditorPrivate;
class GZ_GUI_VISIBLE TerrainEditor : public Editor
{
Q_OBJECT
public: explicit TerrainEditor(MainWindow *_mainWindow);
public: virtual ~TerrainEditor();
private slots: void OnEdit(bool _checked);
private: std::unique_ptr<TerrainEditorPrivate> dataPtr;
};
}
}
#endif
gazebo
Forward declarations for the common classes.
Definition: Animation.hh:26
qt.h
gazebo::gui::TerrainEditor::TerrainEditor
TerrainEditor(MainWindow *_mainWindow)
Constuctor.
system.hh
gazebo::gui::Editor
Base class for editors, such as BuildingEditor and TerrainEditor.
Definition: Editor.hh:35
gazebo::gui::TerrainEditor
Interface to the terrain editor.
Definition: TerrainEditor.hh:34
gazebo::gui::TerrainEditor::~TerrainEditor
virtual ~TerrainEditor()
Destuctor.
gui
gui
Definition: KeyEventHandler.hh:29
gazebo::gui::MainWindow
Definition: MainWindow.hh:43
Editor.hh