##

Scene Member List

This is the complete list of members for Scene, including all inherited members.

AddLight(LightPtr _light) | Scene |
AddVisual(VisualPtr _vis) | Scene |
AmbientColor() const | Scene |
BackgroundColor() const | Scene |
CameraCount() const | Scene |
Clear() | Scene |
CreateCamera(const std::string &_name, const bool _autoRender=true) | Scene |
CreateDepthCamera(const std::string &_name, const bool _autoRender=true) | Scene |
CreateGpuLaser(const std::string &_name, const bool _autoRender=true) | Scene |
CreateGrid(const uint32_t _cellCount, const float _cellLength, const float _lineWidth, const common::Color &_color) GAZEBO_DEPRECATED(9.0) | Scene |
CreateGrid(const uint32_t _cellCount, const float _cellLength, const ignition::math::Color &_color) | Scene |
CreateUserCamera(const std::string &_name, const bool _stereoEnabled=false) | Scene |
CreateWideAngleCamera(const std::string &_name, const bool _autoRender=true) | Scene |
DrawLine(const ignition::math::Vector3d &_start, const ignition::math::Vector3d &_end, const std::string &_name) | Scene |
EnableVisualizations(const bool _enable) | Scene |
EnableVisualizations() const | Scene |
FirstContact(CameraPtr _camera, const ignition::math::Vector2i &_mousePos, ignition::math::Vector3d &_position) | Scene |
GetCamera(const uint32_t _index) const | Scene |
GetCamera(const std::string &_name) const | Scene |
GetGrid(uint32_t _index) const | Scene |
GetHeightmap() const | Scene |
GetLight(const std::string &_name) const GAZEBO_DEPRECATED(9.1) | Scene |
GetLight(const uint32_t _index) const GAZEBO_DEPRECATED(9.1) | Scene |
GetSkyX() const | Scene |
GetUserCamera(const uint32_t _index) const | Scene |
GetVisual(const std::string &_name) const | Scene |
GetVisual(const uint32_t _id) const | Scene |
GridCount() const | Scene |
GZ_SKYX_ALL enum value | Scene |
GZ_SKYX_CLOUDS enum value | Scene |
GZ_SKYX_MOON enum value | Scene |
GZ_SKYX_NONE enum value | Scene |
HasLayer(const int32_t _layer) const | Scene |
HeightBelowPoint(const ignition::math::Vector3d &_pt) | Scene |
HeightmapLOD() const | Scene |
HeightmapSkirtLength() const | Scene |
Id() const | Scene |
IdString() const | Scene |
Init() | Scene |
Initialized() const | Scene |
LayerState(const int32_t _layer) const | Scene |
LightById(const uint32_t _id) const | Scene |
LightByIndex(const uint32_t _index) const | Scene |
LightByName(const std::string &_name) const | Scene |
LightCount() const | Scene |
Load(sdf::ElementPtr _scene) | Scene |
Load() | Scene |
ModelVisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos) | Scene |
Name() const | Scene |
OgreSceneManager() const | Scene |
PreRender() | Scene |
PrintSceneGraph() | Scene |
RemoveCamera(const std::string &_name) | Scene |
RemoveLight(LightPtr _light) | Scene |
RemoveProjectors() | Scene |
RemoveVisual(VisualPtr _vis) | Scene |
RemoveVisual(const uint32_t _id) | Scene |
Scene(const std::string &_name, const bool _enableVisualizations=false, const bool _isServer=false) | Scene |
SelectedVisual() const | Scene |
SelectVisual(const std::string &_name, const std::string &_mode) | Scene |
SetAmbientColor(const common::Color &_color) GAZEBO_DEPRECATED(9.0) | Scene |
SetAmbientColor(const ignition::math::Color &_color) | Scene |
SetBackgroundColor(const common::Color &_color) GAZEBO_DEPRECATED(9.0) | Scene |
SetBackgroundColor(const ignition::math::Color &_color) | Scene |
SetFog(const std::string &_type, const common::Color &_color, const double _density, const double _start, const double _end) GAZEBO_DEPRECATED(9.0) | Scene |
SetFog(const std::string &_type, const ignition::math::Color &_color, const double _density, const double _start, const double _end) | Scene |
SetGrid(const bool _enabled) | Scene |
SetHeightmapLOD(const unsigned int _value) | Scene |
SetHeightmapSkirtLength(const double _value) | Scene |
SetShadowsEnabled(const bool _value) | Scene |
SetShadowTextureSize(const unsigned int _size) | Scene |
SetSkyXMode(const unsigned int _mode) | Scene |
SetTransparent(const bool _show) | Scene |
SetVisible(const std::string &_name, const bool _visible) | Scene |
SetVisualId(VisualPtr _vis, const uint32_t _id) | Scene |
SetWireframe(const bool _show) | Scene |
ShadowsEnabled() const | Scene |
ShadowTextureSize() const | Scene |
ShowClouds(const bool _show) | Scene |
ShowClouds() const | Scene |
ShowCollisions(const bool _show) | Scene |
ShowCOMs(const bool _show) | Scene |
ShowContacts(const bool _show) | Scene |
ShowInertias(const bool _show) | Scene |
ShowJoints(const bool _show) | Scene |
ShowLinkFrames(const bool _show) | Scene |
ShowOrigin(const bool _show) | Scene |
ShowSkeleton(const bool _show) | Scene |
SimTime() const | Scene |
SkyXMode enum name | Scene |
SnapVisualToNearestBelow(const std::string &_visualName) | Scene |
StripSceneName(const std::string &_name) const | Scene |
ToggleLayer(const int32_t _layer) | Scene |
UserCameraCount() const | Scene |
VisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos, std::string &_mod) | Scene |
VisualAt(CameraPtr _camera, const ignition::math::Vector2i &_mousePos) | Scene |
VisualBelow(const std::string &_visualName) | Scene |
VisualCount() const | Scene |
VisualsBelowPoint(const ignition::math::Vector3d &_pt, std::vector< VisualPtr > &_visuals) | Scene |
Wireframe() const | Scene |
WorldVisual() const | Scene |
~Scene() | Scene | virtual