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RenderingIface.hh
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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _RENDERINGIFACE_HH_
#define _RENDERINGIFACE_HH_
#include <string>
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace rendering
{
GZ_RENDERING_VISIBLE
bool load();
GZ_RENDERING_VISIBLE
bool init();
GZ_RENDERING_VISIBLE
bool fini();
GZ_RENDERING_VISIBLE
rendering::ScenePtr get_scene(const std::string &_name = "");
GZ_RENDERING_VISIBLE
rendering::ScenePtr create_scene(const std::string &_name,
bool _enableVisualizations,
bool _isServer = false);
GZ_RENDERING_VISIBLE
void remove_scene(const std::string &_name);
}
}
#endif
gazebo
Forward declarations for the common classes.
Definition: Animation.hh:26
gazebo::rendering::remove_scene
void remove_scene(const std::string &_name)
remove a rendering::Scene by name
system.hh
gazebo::rendering::ScenePtr
boost::shared_ptr< Scene > ScenePtr
Definition: RenderTypes.hh:82
RenderTypes.hh
rendering
rendering
Definition: RenderEngine.hh:31
gazebo::rendering::get_scene
rendering::ScenePtr get_scene(const std::string &_name="")
get pointer to rendering::Scene by name.
gazebo::rendering::fini
bool fini()
teardown rendering engine.
gazebo::rendering::init
bool init()
init rendering engine.
gazebo::rendering::create_scene
rendering::ScenePtr create_scene(const std::string &_name, bool _enableVisualizations, bool _isServer=false)
create rendering::Scene by name.
gazebo::rendering::load
bool load()
load rendering engine.