##

ServerFixture.hh File Reference
`#include <sdf/sdf.hh>`
`#include <gtest/gtest.h>`
`#include <boost/thread.hpp>`
`#include <mutex>`
`#include <boost/filesystem.hpp>`
`#include <map>`
`#include <string>`
`#include <vector>`
`#include <ignition/math/Pose3.hh>`
`#include <ignition/math/SignalStats.hh>`
`#include <ignition/math/Vector3Stats.hh>`
`#include "gazebo/transport/transport.hh"`
`#include "gazebo/common/CommonIface.hh"`
`#include "gazebo/common/SystemPaths.hh"`
`#include "gazebo/common/Console.hh"`
`#include "gazebo/physics/World.hh"`
`#include "gazebo/physics/PhysicsTypes.hh"`
`#include "gazebo/physics/PhysicsIface.hh"`
`#include "gazebo/sensors/sensors.hh"`
`#include "gazebo/rendering/rendering.hh"`
`#include "gazebo/msgs/msgs.hh"`
`#include "gazebo/gazebo_config.h"`
`#include "gazebo/Server.hh"`
`#include "gazebo/util/system.hh"`
`#include "test_config.h"`

Go to the source code of this file.

## Classes

class | RenderingFixture
class | ServerFixture

## Namespaces

| gazebo
| Forward declarations for the common classes.

## Functions

std::string | custom_exec (std::string _cmd)