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ServerFixture Member List

This is the complete list of members for ServerFixture, including all inherited members.

CheckPointer(boost::shared_ptr< T > _ptr) | ServerFixture | inline protected static
DoubleCompare(double *_scanA, double *_scanB, unsigned int _sampleCount, double &_diffMax, double &_diffSum, double &_diffAvg) | ServerFixture | protected
EntityPose(const std::string &_name) | ServerFixture | protected
factoryPub | ServerFixture | protected
FloatCompare(float *_scanA, float *_scanB, unsigned int _sampleCount, float &_diffMax, float &_diffSum, float &_diffAvg) | ServerFixture | protected
GetFrame(const std::string &_cameraName, unsigned char **_imgData, unsigned int &_width, unsigned int &_height) | ServerFixture | protected
GetMemInfo(double &_resident, double &_share) | ServerFixture | protected
GetModel(const std::string &_name) | ServerFixture | protected
GetPercentRealTime() const | ServerFixture | protected
GetScene(const std::string &_sceneName="default") | ServerFixture | protected
GetUniqueString(const std::string &_prefix) | ServerFixture | protected
HasEntity(const std::string &_name) | ServerFixture | protected
ImageCompare(unsigned char *_imageA, unsigned char *_imageB, unsigned int _width, unsigned int _height, unsigned int _depth, unsigned int &_diffMax, unsigned int &_diffSum, double &_diffAvg) | ServerFixture | protected
Load(const std::string &_worldFilename) | ServerFixture | protected virtual
Load(const std::string &_worldFilename, bool _paused) | ServerFixture | protected virtual
Load(const std::string &_worldFilename, bool _paused, const std::string &_physics, const std::vector< std::string > &_systemPlugins={}) | ServerFixture | protected virtual
LoadArgs(const std::string &_args) | ServerFixture | protected virtual
LoadPlugin(const std::string &_filename, const std::string &_name) | ServerFixture | protected
node | ServerFixture | protected
OnPose(ConstPosesStampedPtr &_msg) | ServerFixture | protected
OnStats(ConstWorldStatisticsPtr &_msg) | ServerFixture | protected
pauseTime | ServerFixture | protected
poses | ServerFixture | protected
poseSub | ServerFixture | protected
PrintImage(const std::string &_name, unsigned char **_image, unsigned int _width, unsigned int _height, unsigned int _depth) | ServerFixture | protected
PrintScan(const std::string &_name, double *_scan, unsigned int _sampleCount) | ServerFixture | protected
realTime | ServerFixture | protected
receiveMutex | ServerFixture | protected
Record(const std::string &_name, const double _data) | ServerFixture | protected
Record(const std::string &_prefix, const ignition::math::SignalStats &_stats) | ServerFixture | protected
Record(const std::string &_prefix, const ignition::math::Vector3Stats &_stats) | ServerFixture | protected
RemoveModel(const std::string &_name) | ServerFixture | protected
RemovePlugin(const std::string &_name) | ServerFixture | protected
requestPub | ServerFixture | protected
RunServer(const std::vector< std::string > &_args) | ServerFixture | protected
server | ServerFixture | protected
ServerFixture() | ServerFixture | protected
serverThread | ServerFixture | protected
SetPause(bool _pause) | ServerFixture | protected
simTime | ServerFixture | protected
SpawnBox(const std::string &_name, const ignition::math::Vector3d &_size=ignition::math::Vector3d::One, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected

SpawnCamera(const std::string &_modelName, const std::string &_cameraName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, unsigned int _width=320, unsigned int _height=240, double _rate=25, const std::string &_noiseType="", double _noiseMean=0.0, double _noiseStdDev=0.0, bool _distortion=false, double _distortionK1=0.0, double _distortionK2=0.0, double _distortionK3=0.0, double _distortionP1=0.0, double _distortionP2=0.0, double _cx=0.5, double _cy=0.5)

ServerFixture

protected

SpawnCylinder(const std::string &_name, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected
SpawnDepthCameraSensor(const std::string &_modelName, const std::string &_cameraName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, const unsigned int _width=320, const unsigned int _height=240, const double _rate=25, const double _near=0.1, const double _far=10) | ServerFixture | protected
SpawnEmptyLink(const std::string &_name, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected

SpawnGpuRaySensor(const std::string &_modelName, const std::string &_raySensorName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, double _hMinAngle=-2.0, double _hMaxAngle=2.0, double _minRange=0.08, double _maxRange=10, double _rangeResolution=0.01, unsigned int _samples=640, const std::string &_noiseType="", double _noiseMean=0.0, double _noiseStdDev=0.0)

ServerFixture

protected

SpawnGpuRaySensorVertical(const std::string &_modelName, const std::string &_raySensorName, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, double _hMinAngle=-2.0, double _hMaxAngle=2.0, double _vMinAngle=-1.0, double _vMaxAngle=1.0, double _minRange=0.08, double _maxRange=10, double _rangeResolution=0.01, unsigned int _samples=640, unsigned int _vSamples=1, double _hResolution=1.0, double _vResolution=1.0, const std::string &_noiseType="", double _noiseMean=0.0, double _noiseStdDev=0.0)

ServerFixture

protected

SpawnImuSensor(const std::string &_modelName, const std::string &_imuSensorName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, const std::string &_noiseType="", double _rateNoiseMean=0.0, double _rateNoiseStdDev=0.0, double _rateBiasMean=0.0, double _rateBiasStdDev=0.0, double _accelNoiseMean=0.0, double _accelNoiseStdDev=0.0, double _accelBiasMean=0.0, double _accelBiasStdDev=0.0)

ServerFixture

protected

SpawnLight(const std::string &_name, const std::string &_type, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, const common::Color &_diffuse, const common::Color &_specular=common::Color::White, const ignition::math::Vector3d &_direction=-ignition::math::Vector3d::UnitZ, double _attenuationRange=20, double _attenuationConstant=0.5, double _attenuationLinear=0.01, double _attenuationQuadratic=0.001, double _spotInnerAngle=0, double _spotOuterAngle=0, double _spotFallOff=0, bool _castShadows=true) GAZEBO_DEPRECATED(9.0)

ServerFixture

protected

SpawnLight(const std::string &_name, const std::string &_type, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, const ignition::math::Color &_diffuse=ignition::math::Color::White, const ignition::math::Color &_specular=ignition::math::Color::White, const ignition::math::Vector3d &_direction=-ignition::math::Vector3d::UnitZ, const double _attenuationRange=20, const double _attenuationConstant=0.5, const double _attenuationLinear=0.01, const double _attenuationQuadratic=0.001, const double _spotInnerAngle=0, const double _spotOuterAngle=0, const double _spotFallOff=0, const bool _castShadows=true)

ServerFixture

protected

SpawnModel(const msgs::Model &_msg) | ServerFixture | protected
SpawnModel(const std::string &_filename) | ServerFixture | protected

SpawnRaySensor(const std::string &_modelName, const std::string &_raySensorName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, double _hMinAngle=-2.0, double _hMaxAngle=2.0, double _vMinAngle=-1.0, double _vMaxAngle=1.0, double _minRange=0.08, double _maxRange=10, double _rangeResolution=0.01, unsigned int _samples=640, unsigned int _vSamples=1, double _hResolution=1.0, double _vResolution=1.0, const std::string &_noiseType="", double _noiseMean=0.0, double _noiseStdDev=0.0)

ServerFixture

protected

SpawnSDF(const std::string &_sdf) | ServerFixture | protected
SpawnSonar(const std::string &_modelName, const std::string &_sonarName, const ignition::math::Pose3d &_pose, const double _minRange, const double _maxRange, const double _radius) | ServerFixture | protected
SpawnSphere(const std::string &_name, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, bool _wait=true, bool _static=false) | ServerFixture | protected
SpawnSphere(const std::string &_name, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, const ignition::math::Vector3d &_cog, double _radius=1.0, bool _wait=true, bool _static=false) | ServerFixture | protected
SpawnTrimesh(const std::string &_name, const std::string &_modelPath, const ignition::math::Vector3d &_scale=ignition::math::Vector3d::One, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected
SpawnUnitAltimeterSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const std::string &_topic, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected
SpawnUnitContactSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected
SpawnUnitImuSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const std::string &_topic, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected
SpawnUnitMagnetometerSensor(const std::string &_name, const std::string &_sensorName, const std::string &_collisionType, const std::string &_topic, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, bool _static=false) | ServerFixture | protected

SpawnWideAngleCamera(const std::string &_modelName, const std::string &_cameraName, const ignition::math::Vector3d &_pos=ignition::math::Vector3d::Zero, const ignition::math::Vector3d &_rpy=ignition::math::Vector3d::Zero, unsigned int _width=320, unsigned int _height=240, double _rate=25, const double _hfov=60, const std::string &_lensType="stereographic", const bool _scaleToHfov=true, const double _cutoffAngle=3.1415, const double _envTextureSize=512, const double _c1=1.05, const double _c2=4, const double _f=1.0, const std::string &_fun="tan")

ServerFixture

protected

SpawnWirelessReceiverSensor(const std::string &_name, const std::string &_sensorName, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, double _minFreq, double _maxFreq, double _power, double _gain, double _sensitivity, bool _visualize=true) | ServerFixture | protected
SpawnWirelessTransmitterSensor(const std::string &_name, const std::string &_sensorName, const ignition::math::Vector3d &_pos, const ignition::math::Vector3d &_rpy, const std::string &_essid, double _freq, double _power, double _gain, bool _visualize=true) | ServerFixture | protected
statsSub | ServerFixture | protected
TearDown() | ServerFixture | protected virtual
Unload() | ServerFixture | protected virtual
WaitUntilEntitySpawn(const std::string &_name, unsigned int _sleepEach, int _retries) | ServerFixture | protected
WaitUntilIteration(const uint32_t _goalIteration, const int _sleepEach, const int _retries) const | ServerFixture | protected
WaitUntilSensorSpawn(const std::string &_name, unsigned int _sleepEach, int _retries) | ServerFixture | protected
WaitUntilSimTime(const common::Time &_goalTime, const int _ms, const int _maxRetries) const | ServerFixture | protected
~ServerFixture() | ServerFixture | protected virtual