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SkeletonNode Member List

This is the complete list of members for SkeletonNode, including all inherited members.

AddChild(SkeletonNode *_child) | SkeletonNode |
AddRawTransform(NodeTransform _t) | SkeletonNode |
children | SkeletonNode | protected
GetChild(unsigned int _index) | SkeletonNode |
GetChildById(std::string _id) | SkeletonNode |
GetChildByName(std::string _name) | SkeletonNode |
GetChildCount() | SkeletonNode |
GetHandle() | SkeletonNode |
GetId() | SkeletonNode |
GetName() | SkeletonNode |
GetNumRawTrans() | SkeletonNode |
GetParent() | SkeletonNode |
GetRawTransform(unsigned int _i) | SkeletonNode |
GetRawTransforms() | SkeletonNode |
GetTransforms() | SkeletonNode |
handle | SkeletonNode | protected
HasInvBindTransform() | SkeletonNode |
id | SkeletonNode | protected
initialTransform | SkeletonNode | protected
invBindTransform | SkeletonNode | protected
InverseBindTransform() | SkeletonNode |
IsJoint() | SkeletonNode |
IsRootNode() | SkeletonNode |
JOINT enum value | SkeletonNode |
ModelTransform() const | SkeletonNode |
modelTransform | SkeletonNode | protected
Name() const | SkeletonNode |
name | SkeletonNode | protected
NODE enum value | SkeletonNode |
parent | SkeletonNode | protected
rawTransforms | SkeletonNode | protected
Reset(bool _resetChildren) | SkeletonNode |
SetHandle(unsigned int _h) | SkeletonNode |
SetId(std::string _id) | SkeletonNode |
SetInitialTransform(const ignition::math::Matrix4d &_tras) | SkeletonNode |
SetInverseBindTransform(const ignition::math::Matrix4d &_invBM) | SkeletonNode |
SetModelTransform(const ignition::math::Matrix4d &_trans, bool _updateChildren=true) | SkeletonNode |
SetName(std::string _name) | SkeletonNode |
SetParent(SkeletonNode *_parent) | SkeletonNode |
SetTransform(const ignition::math::Matrix4d &_trans, bool _updateChildren=true) | SkeletonNode |
SetType(SkeletonNodeType _type) | SkeletonNode |
SkeletonNode(SkeletonNode *_parent) | SkeletonNode | explicit
SkeletonNode(SkeletonNode *_parent, std::string _name, std::string _id, SkeletonNodeType _type=JOINT) | SkeletonNode |
SkeletonNodeType enum name | SkeletonNode |
transform | SkeletonNode | protected
Transform() | SkeletonNode |
type | SkeletonNode | protected
UpdateChildrenTransforms() | SkeletonNode |
~SkeletonNode() | SkeletonNode | virtual