##

SkeletonAnimation Member List

This is the complete list of members for SkeletonAnimation, including all inherited members.

AddKeyFrame(const std::string &_node, const double _time, const ignition::math::Matrix4d &_mat) | SkeletonAnimation |
AddKeyFrame(const std::string &_node, const double _time, const ignition::math::Pose3d &_pose) | SkeletonAnimation |
animations | SkeletonAnimation | protected
GetLength() const | SkeletonAnimation |
GetName() const | SkeletonAnimation |
GetNodeCount() const | SkeletonAnimation |
HasNode(const std::string &_node) const | SkeletonAnimation |
length | SkeletonAnimation | protected
name | SkeletonAnimation | protected
NodePoseAt(const std::string &_node, const double _time, const bool _loop=true) | SkeletonAnimation |
PoseAt(const double _time, const bool _loop=true) const | SkeletonAnimation |
PoseAtX(const double _x, const std::string &_node, const bool _loop=true) const | SkeletonAnimation |
Scale(const double _scale) | SkeletonAnimation |
SetName(const std::string &_name) | SkeletonAnimation |
SkeletonAnimation(const std::string &_name) | SkeletonAnimation | explicit
~SkeletonAnimation() | SkeletonAnimation |