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World Member List

This is the complete list of members for World, including all inherited members.

_AddDirty(Entity *_entity) | World |
_SetSensorsInitialized(const bool _init) | World |
Atmosphere() const | World |
AtmosphereEnabled() const | World |
BaseByName(const std::string &_name) const | World |
Clear() | World |
ClearModels() | World |
DisableAllModels() | World |
EnableAllModels() | World |
EntityBelowPoint(const ignition::math::Vector3d &_pt) const | World |
EntityByName(const std::string &_name) const | World |
Fini() | World |
Gravity() const | World |
Init() | World |
InsertModelFile(const std::string &_sdfFilename) | World |
InsertModelSDF(const sdf::SDF &_sdf) | World |
InsertModelString(const std::string &_sdfString) | World |
IsLoaded() const | World |
IsPaused() const | World |
Iterations() const | World |
LightByName(const std::string &_name) const | World |
LightCount() const | World |
Lights() const | World |
Load(sdf::ElementPtr _sdf) | World |
LoadLight(const sdf::ElementPtr &_sdf, const BasePtr &_parent) | World |
LoadPlugin(const std::string &_filename, const std::string &_name, sdf::ElementPtr _sdf) | World |
MagneticField() const | World | virtual
ModelBelowPoint(const ignition::math::Vector3d &_pt) const | World |
ModelByIndex(const unsigned int _index) const | World |
ModelByName(const std::string &_name) const | World |
ModelCount() const | World |
Models() const | World |
Name() const | World |
PauseTime() const | World |
Physics() const | World |
PhysicsEnabled() const | World |
PresetMgr() const | World |
PrintEntityTree() | World |
PublishLightPose(const physics::LightPtr _light) | World |
PublishModelPose(physics::ModelPtr _model) | World |
PublishModelScale(physics::ModelPtr _model) | World |
RealTime() const | World |
RemoveModel(ModelPtr _model) | World |
RemoveModel(const std::string &_name) | World |
RemovePlugin(const std::string &_name) | World |
Reset() | World |
ResetEntities(Base::EntityType _type=Base::BASE) | World |
ResetPhysicsStates() | World |
ResetTime() | World |
Run(const unsigned int _iterations=0) | World |
RunBlocking(const unsigned int _iterations=0) | World |
Running() const | World |
Save(const std::string &_filename) | World |
SceneMsg() const | World |
SDF() | World |
SensorsInitialized() const | World |
SetAtmosphereEnabled(const bool _enable) | World |
SetGravity(const ignition::math::Vector3d &_gravity) | World |
SetGravitySDF(const ignition::math::Vector3d &_gravity) | World |
SetMagneticField(const ignition::math::Vector3d &_mag) | World |
SetPaused(const bool _p) | World |
SetPhysicsEnabled(const bool _enable) | World |
SetSimTime(const common::Time &_t) | World |
SetState(const WorldState &_state) | World |
SetWindEnabled(const bool _enable) | World |
SimTime() const | World |
SphericalCoords() const | World |
StartTime() const | World |
Step(const unsigned int _steps) | World |
Stop() | World |
StripWorldName(const std::string &_name) const | World |
UniqueModelName(const std::string &_name) | World |
UpdateStateSDF() | World |
URI() const | World |
Wind() const | World |
WindEnabled() const | World |
World(const std::string &_name="") | World | explicit
WorldPoseMutex() const | World |
~World() | World |