juce_OpenGLGraphicsContext.h File Reference

## Classes

struct | OpenGLGraphicsContextCustomShader
| Used to create custom shaders for use with an openGL 2D rendering context. More...

## Functions

std::unique_ptr< LowLevelGraphicsContext > | createOpenGLGraphicsContext (OpenGLContext &, int width, int height)
| Creates a graphics context object that will render into the given OpenGL target. More...
std::unique_ptr< LowLevelGraphicsContext > | createOpenGLGraphicsContext (OpenGLContext &, OpenGLFrameBuffer &)
| Creates a graphics context object that will render into the given OpenGL framebuffer. More...
std::unique_ptr< LowLevelGraphicsContext > | createOpenGLGraphicsContext (OpenGLContext &, unsigned int frameBufferID, int width, int height)
| Creates a graphics context object that will render into the given OpenGL framebuffer, with the given size. More...