Viewport Class Reference
juce_gui_basics » layout

A Viewport is used to contain a larger child component, and allows the child to be automatically scrolled around. More...

Inheritance diagram for Viewport:

## Public Member Functions

| Viewport (const String &componentName=String())
| Creates a Viewport. More...
| ~Viewport () override
| Destructor. More...
void | setViewedComponent (Component *newViewedComponent, bool deleteComponentWhenNoLongerNeeded=true)
| Sets the component that this viewport will contain and scroll around. More...
Component * | getViewedComponent () const noexcept
| Returns the component that's currently being used inside the Viewport. More...
void | setViewPosition (int xPixelsOffset, int yPixelsOffset)
| Changes the position of the viewed component. More...
void | setViewPosition (Point< int > newPosition)
| Changes the position of the viewed component. More...
void | setViewPositionProportionately (double proportionX, double proportionY)
| Changes the view position as a proportion of the distance it can move. More...
bool | autoScroll (int mouseX, int mouseY, int distanceFromEdge, int maximumSpeed)
| If the specified position is at the edges of the viewport, this method scrolls the viewport to bring that position nearer to the centre. More...
Point< int > | getViewPosition () const noexcept
| Returns the position within the child component of the top-left of its visible area. More...
Rectangle< int > | getViewArea () const noexcept
| Returns the visible area of the child component, relative to its top-left. More...
int | getViewPositionX () const noexcept
| Returns the position within the child component of the top-left of its visible area. More...
int | getViewPositionY () const noexcept
| Returns the position within the child component of the top-left of its visible area. More...
int | getViewWidth () const noexcept
| Returns the width of the visible area of the child component. More...
int | getViewHeight () const noexcept
| Returns the height of the visible area of the child component. More...
int | getMaximumVisibleWidth () const
| Returns the width available within this component for the contents. More...
int | getMaximumVisibleHeight () const
| Returns the height available within this component for the contents. More...
virtual void | visibleAreaChanged (const Rectangle< int > &newVisibleArea)
| Callback method that is called when the visible area changes. More...
virtual void | viewedComponentChanged (Component *newComponent)
| Callback method that is called when the viewed component is added, removed or swapped. More...
void | setScrollBarsShown (bool showVerticalScrollbarIfNeeded, bool showHorizontalScrollbarIfNeeded, bool allowVerticalScrollingWithoutScrollbar=false, bool allowHorizontalScrollingWithoutScrollbar=false)
| Turns scrollbars on or off. More...
void | setScrollBarPosition (bool verticalScrollbarOnRight, bool horizontalScrollbarAtBottom)
| Changes where the scroll bars are positioned. More...
bool | isVerticalScrollbarOnTheRight () const noexcept
| True if the vertical scrollbar will appear on the right side of the content. More...
bool | isHorizontalScrollbarAtBottom () const noexcept
| True if the horizontal scrollbar will appear at the bottom of the content. More...
bool | isVerticalScrollBarShown () const noexcept
| True if the vertical scrollbar is enabled. More...
bool | isHorizontalScrollBarShown () const noexcept
| True if the horizontal scrollbar is enabled. More...
void | setScrollBarThickness (int thickness)
| Changes the width of the scrollbars. More...
int | getScrollBarThickness () const
| Returns the thickness of the scrollbars. More...
void | setSingleStepSizes (int stepX, int stepY)
| Changes the distance that a single-step click on a scrollbar button will move the viewport. More...
ScrollBar & | getVerticalScrollBar () noexcept
| Returns a pointer to the scrollbar component being used. More...
ScrollBar & | getHorizontalScrollBar () noexcept
| Returns a pointer to the scrollbar component being used. More...
void | recreateScrollbars ()
| Re-instantiates the scrollbars, which is only really useful if you've overridden createScrollBarComponent(). More...
bool | canScrollVertically () const noexcept
| True if there's any off-screen content that could be scrolled vertically, or false if everything is currently visible. More...
bool | canScrollHorizontally () const noexcept
| True if there's any off-screen content that could be scrolled horizontally, or false if everything is currently visible. More...
void | setScrollOnDragEnabled (bool shouldScrollOnDrag)
| Enables or disables drag-to-scroll functionality in the viewport. More...
bool | isScrollOnDragEnabled () const noexcept
| Returns true if drag-to-scroll functionality is enabled. More...
bool | isCurrentlyScrollingOnDrag () const noexcept
| Returns true if the user is currently dragging-to-scroll. More...
void | resized () override
void | scrollBarMoved (ScrollBar *, double newRangeStart) override
void | mouseWheelMove (const MouseEvent &, const MouseWheelDetails &) override
bool | keyPressed (const KeyPress &) override
void | componentMovedOrResized (Component &, bool wasMoved, bool wasResized) override
void | lookAndFeelChanged () override
bool | useMouseWheelMoveIfNeeded (const MouseEvent &, const MouseWheelDetails &)
Public Member Functions inherited from Component
| Component () noexcept
| Creates a component. More...
| ~Component () override
| Destructor. More...
| Component (const String &componentName) noexcept
| Creates a component, setting its name at the same time. More...
const String & | getName () const noexcept
| Returns the name of this component. More...
virtual void | setName (const String &newName)
| Sets the name of this component. More...
const String & | getComponentID () const noexcept
| Returns the ID string that was set by setComponentID(). More...
void | setComponentID (const String &newID)
| Sets the component's ID string. More...
virtual void | setVisible (bool shouldBeVisible)
| Makes the component visible or invisible. More...
bool | isVisible () const noexcept
| Tests whether the component is visible or not. More...
virtual void | visibilityChanged ()
| Called when this component's visibility changes. More...
bool | isShowing () const
| Tests whether this component and all its parents are visible. More...
virtual void | addToDesktop (int windowStyleFlags, void *nativeWindowToAttachTo=nullptr)
| Makes this component appear as a window on the desktop. More...
void | removeFromDesktop ()
| If the component is currently showing on the desktop, this will hide it. More...
bool | isOnDesktop () const noexcept
| Returns true if this component is currently showing on the desktop. More...
ComponentPeer * | getPeer () const
| Returns the heavyweight window that contains this component. More...
virtual void | userTriedToCloseWindow ()
| For components on the desktop, this is called if the system wants to close the window. More...
virtual void | minimisationStateChanged (bool isNowMinimised)
| Called for a desktop component which has just been minimised or un-minimised. More...
virtual float | getDesktopScaleFactor () const
| Returns the default scale factor to use for this component when it is placed on the desktop. More...
void | toFront (bool shouldAlsoGainFocus)
| Brings the component to the front of its siblings. More...
void | toBack ()
| Changes this component's z-order to be at the back of all its siblings. More...
void | toBehind (Component *other)
| Changes this component's z-order so that it's just behind another component. More...
void | setAlwaysOnTop (bool shouldStayOnTop)
| Sets whether the component should always be kept at the front of its siblings. More...
bool | isAlwaysOnTop () const noexcept
| Returns true if this component is set to always stay in front of its siblings. More...
int | getX () const noexcept
| Returns the x coordinate of the component's left edge. More...
int | getY () const noexcept
| Returns the y coordinate of the top of this component. More...
int | getWidth () const noexcept
| Returns the component's width in pixels. More...
int | getHeight () const noexcept
| Returns the component's height in pixels. More...
int | getRight () const noexcept
| Returns the x coordinate of the component's right-hand edge. More...
Point< int > | getPosition () const noexcept
| Returns the component's top-left position as a Point. More...
int | getBottom () const noexcept
| Returns the y coordinate of the bottom edge of this component. More...
Rectangle< int > | getBounds () const noexcept
| Returns this component's bounding box. More...
Rectangle< int > | getLocalBounds () const noexcept
| Returns the component's bounds, relative to its own origin. More...
Rectangle< int > | getBoundsInParent () const noexcept
| Returns the area of this component's parent which this component covers. More...
int | getScreenX () const
| Returns this component's x coordinate relative the screen's top-left origin. More...
int | getScreenY () const
| Returns this component's y coordinate relative the screen's top-left origin. More...
Point< int > | getScreenPosition () const
| Returns the position of this component's top-left corner relative to the screen's top-left. More...
Rectangle< int > | getScreenBounds () const
| Returns the bounds of this component, relative to the screen's top-left. More...
Point< int > | getLocalPoint (const Component *sourceComponent, Point< int > pointRelativeToSourceComponent) const
| Converts a point to be relative to this component's coordinate space. More...
Point< float > | getLocalPoint (const Component *sourceComponent, Point< float > pointRelativeToSourceComponent) const
| Converts a point to be relative to this component's coordinate space. More...
Rectangle< int > | getLocalArea (const Component *sourceComponent, Rectangle< int > areaRelativeToSourceComponent) const
| Converts a rectangle to be relative to this component's coordinate space. More...
Point< int > | localPointToGlobal (Point< int > localPoint) const
| Converts a point relative to this component's top-left into a screen coordinate. More...
Point< float > | localPointToGlobal (Point< float > localPoint) const
| Converts a point relative to this component's top-left into a screen coordinate. More...
Rectangle< int > | localAreaToGlobal (Rectangle< int > localArea) const
| Converts a rectangle from this component's coordinate space to a screen coordinate. More...
void | setTopLeftPosition (int x, int y)
| Moves the component to a new position. More...
void | setTopLeftPosition (Point< int > newTopLeftPosition)
| Moves the component to a new position. More...
void | setTopRightPosition (int x, int y)
| Moves the component to a new position. More...
void | setSize (int newWidth, int newHeight)
| Changes the size of the component. More...
void | setBounds (int x, int y, int width, int height)
| Changes the component's position and size. More...
void | setBounds (Rectangle< int > newBounds)
| Changes the component's position and size. More...
void | setBoundsRelative (float proportionalX, float proportionalY, float proportionalWidth, float proportionalHeight)
| Changes the component's position and size in terms of fractions of its parent's size. More...
void | setBoundsRelative (Rectangle< float > proportionalArea)
| Changes the component's position and size in terms of fractions of its parent's size. More...
void | setBoundsInset (BorderSize< int > borders)
| Changes the component's position and size based on the amount of space to leave around it. More...
void | setBoundsToFit (Rectangle< int > targetArea, Justification justification, bool onlyReduceInSize)
| Positions the component within a given rectangle, keeping its proportions unchanged. More...
void | setCentrePosition (int x, int y)
| Changes the position of the component's centre. More...
void | setCentrePosition (Point< int > newCentrePosition)
| Changes the position of the component's centre. More...
void | setCentreRelative (float x, float y)
| Changes the position of the component's centre. More...
void | centreWithSize (int width, int height)
| Changes the component's size and centres it within its parent. More...
void | setTransform (const AffineTransform &transform)
| Sets a transform matrix to be applied to this component. More...
AffineTransform | getTransform () const
| Returns the transform that is currently being applied to this component. More...
bool | isTransformed () const noexcept
| Returns true if a non-identity transform is being applied to this component. More...
int | proportionOfWidth (float proportion) const noexcept
| Returns a proportion of the component's width. More...
int | proportionOfHeight (float proportion) const noexcept
| Returns a proportion of the component's height. More...
int | getParentWidth () const noexcept
| Returns the width of the component's parent. More...
int | getParentHeight () const noexcept
| Returns the height of the component's parent. More...
Rectangle< int > | getParentMonitorArea () const
| Returns the screen coordinates of the monitor that contains this component. More...
int | getNumChildComponents () const noexcept
| Returns the number of child components that this component contains. More...
Component * | getChildComponent (int index) const noexcept
| Returns one of this component's child components, by it index. More...
int | getIndexOfChildComponent (const Component *child) const noexcept
| Returns the index of this component in the list of child components. More...
const Array< Component * > & | getChildren () const noexcept
| Provides access to the underlying array of child components. More...
Component * | findChildWithID (StringRef componentID) const noexcept
| Looks for a child component with the specified ID. More...
void | addChildComponent (Component *child, int zOrder=-1)
| Adds a child component to this one. More...
void | addChildComponent (Component &child, int zOrder=-1)
| Adds a child component to this one. More...
void | addAndMakeVisible (Component *child, int zOrder=-1)
| Adds a child component to this one, and also makes the child visible if it isn't already. More...
void | addAndMakeVisible (Component &child, int zOrder=-1)
| Adds a child component to this one, and also makes the child visible if it isn't already. More...
void | addChildAndSetID (Component *child, const String &componentID)
| Adds a child component to this one, makes it visible, and sets its component ID. More...
void | removeChildComponent (Component *childToRemove)
| Removes one of this component's child-components. More...
Component * | removeChildComponent (int childIndexToRemove)
| Removes one of this component's child-components by index. More...
void | removeAllChildren ()
| Removes all this component's children. More...
void | deleteAllChildren ()
| Removes and deletes all of this component's children. More...
Component * | getParentComponent () const noexcept
| Returns the component which this component is inside. More...
template<class TargetClass >
TargetClass * | findParentComponentOfClass () const
| Searches the parent components for a component of a specified class. More...
Component * | getTopLevelComponent () const noexcept
| Returns the highest-level component which contains this one or its parents. More...
bool | isParentOf (const Component *possibleChild) const noexcept
| Checks whether a component is anywhere inside this component or its children. More...
virtual void | parentHierarchyChanged ()
| Called to indicate that the component's parents have changed. More...
virtual void | childrenChanged ()
| Subclasses can use this callback to be told when children are added or removed, or when their z-order changes. More...
virtual bool | hitTest (int x, int y)
| Tests whether a given point is inside the component. More...
void | setInterceptsMouseClicks (bool allowClicksOnThisComponent, bool allowClicksOnChildComponents) noexcept
| Changes the default return value for the hitTest() method. More...
void | getInterceptsMouseClicks (bool &allowsClicksOnThisComponent, bool &allowsClicksOnChildComponents) const noexcept
| Retrieves the current state of the mouse-click interception flags. More...
bool | contains (Point< int > localPoint)
| Returns true if a given point lies within this component or one of its children. More...
bool | reallyContains (Point< int > localPoint, bool returnTrueIfWithinAChild)
| Returns true if a given point lies in this component, taking any overlapping siblings into account. More...
Component * | getComponentAt (int x, int y)
| Returns the component at a certain point within this one. More...
Component * | getComponentAt (Point< int > position)
| Returns the component at a certain point within this one. More...
void | repaint ()
| Marks the whole component as needing to be redrawn. More...
void | repaint (int x, int y, int width, int height)
| Marks a subsection of this component as needing to be redrawn. More...
void | repaint (Rectangle< int > area)
| Marks a subsection of this component as needing to be redrawn. More...
void | setBufferedToImage (bool shouldBeBuffered)
| Makes the component use an internal buffer to optimise its redrawing. More...
Image | createComponentSnapshot (Rectangle< int > areaToGrab, bool clipImageToComponentBounds=true, float scaleFactor=1.0f)
| Generates a snapshot of part of this component. More...
void | paintEntireComponent (Graphics &context, bool ignoreAlphaLevel)
| Draws this component and all its subcomponents onto the specified graphics context. More...
void | setPaintingIsUnclipped (bool shouldPaintWithoutClipping) noexcept
| This allows you to indicate that this component doesn't require its graphics context to be clipped when it is being painted. More...
bool | isPaintingUnclipped () const noexcept
| Returns true if this component doesn't require its graphics context to be clipped when it is being painted. More...
void | setComponentEffect (ImageEffectFilter *newEffect)
| Adds an effect filter to alter the component's appearance. More...
ImageEffectFilter * | getComponentEffect () const noexcept
| Returns the current component effect. More...
LookAndFeel & | getLookAndFeel () const noexcept
| Finds the appropriate look-and-feel to use for this component. More...
void | setLookAndFeel (LookAndFeel *newLookAndFeel)
| Sets the look and feel to use for this component. More...
void | sendLookAndFeelChange ()
| Calls the lookAndFeelChanged() method in this component and all its children. More...
void | setOpaque (bool shouldBeOpaque)
| Indicates whether any parts of the component might be transparent. More...
bool | isOpaque () const noexcept
| Returns true if no parts of this component are transparent. More...
void | setBroughtToFrontOnMouseClick (bool shouldBeBroughtToFront) noexcept
| Indicates whether the component should be brought to the front when clicked. More...
bool | isBroughtToFrontOnMouseClick () const noexcept
| Indicates whether the component should be brought to the front when clicked-on. More...
void | setWantsKeyboardFocus (bool wantsFocus) noexcept
| Sets a flag to indicate whether this component needs keyboard focus or not. More...
bool | getWantsKeyboardFocus () const noexcept
| Returns true if the component is interested in getting keyboard focus. More...
void | setMouseClickGrabsKeyboardFocus (bool shouldGrabFocus)
| Chooses whether a click on this component automatically grabs the focus. More...
bool | getMouseClickGrabsKeyboardFocus () const noexcept
| Returns the last value set with setMouseClickGrabsKeyboardFocus(). More...
void | grabKeyboardFocus ()
| Tries to give keyboard focus to this component. More...
bool | hasKeyboardFocus (bool trueIfChildIsFocused) const
| Returns true if this component currently has the keyboard focus. More...
void | moveKeyboardFocusToSibling (bool moveToNext)
| Tries to move the keyboard focus to one of this component's siblings. More...
virtual KeyboardFocusTraverser * | createFocusTraverser ()
| Creates a KeyboardFocusTraverser object to use to determine the logic by which focus should be passed from this component. More...
int | getExplicitFocusOrder () const
| Returns the focus order of this component, if one has been specified. More...
void | setExplicitFocusOrder (int newFocusOrderIndex)
| Sets the index used in determining the order in which focusable components should be traversed. More...
void | setFocusContainer (bool shouldBeFocusContainer) noexcept
| Indicates whether this component is a parent for components that can have their focus traversed. More...
bool | isFocusContainer () const noexcept
| Returns true if this component has been marked as a focus container. More...
bool | isEnabled () const noexcept
| Returns true if the component (and all its parents) are enabled. More...
void | setEnabled (bool shouldBeEnabled)
| Enables or disables this component. More...
virtual void | enablementChanged ()
| Callback to indicate that this component has been enabled or disabled. More...
float | getAlpha () const noexcept
| Returns the component's current transparency level. More...
void | setAlpha (float newAlpha)
| Changes the transparency of this component. More...
virtual void | alphaChanged ()
| Called when setAlpha() is used to change the alpha value of this component. More...
void | setMouseCursor (const MouseCursor &cursorType)
| Changes the mouse cursor shape to use when the mouse is over this component. More...
virtual MouseCursor | getMouseCursor ()
| Returns the mouse cursor shape to use when the mouse is over this component. More...
void | updateMouseCursor () const
| Forces the current mouse cursor to be updated. More...
virtual void | paint (Graphics &g)
| Components can override this method to draw their content. More...
virtual void | paintOverChildren (Graphics &g)
| Components can override this method to draw over the top of their children. More...
void | mouseMove (const MouseEvent &event) override
| Called when the mouse moves inside a component. More...
void | mouseEnter (const MouseEvent &event) override
| Called when the mouse first enters a component. More...
void | mouseExit (const MouseEvent &event) override
| Called when the mouse moves out of a component. More...
void | mouseDown (const MouseEvent &event) override
| Called when a mouse button is pressed. More...
void | mouseDrag (const MouseEvent &event) override
| Called when the mouse is moved while a button is held down. More...
void | mouseUp (const MouseEvent &event) override
| Called when a mouse button is released. More...
void | mouseDoubleClick (const MouseEvent &event) override
| Called when a mouse button has been double-clicked on a component. More...
void | mouseMagnify (const MouseEvent &event, float scaleFactor) override
| Called when a pinch-to-zoom mouse-gesture is used. More...
void | setRepaintsOnMouseActivity (bool shouldRepaint) noexcept
| Causes automatic repaints when the mouse enters or exits this component. More...
void | addMouseListener (MouseListener *newListener, bool wantsEventsForAllNestedChildComponents)
| Registers a listener to be told when mouse events occur in this component. More...
void | removeMouseListener (MouseListener *listenerToRemove)
| Deregisters a mouse listener. More...
void | addKeyListener (KeyListener *newListener)
| Adds a listener that wants to hear about keypresses that this component receives. More...
void | removeKeyListener (KeyListener *listenerToRemove)
| Removes a previously-registered key listener. More...
virtual bool | keyStateChanged (bool isKeyDown)
| Called when a key is pressed or released. More...
virtual void | modifierKeysChanged (const ModifierKeys &modifiers)
| Called when a modifier key is pressed or released. More...
virtual void | focusGained (FocusChangeType cause)
| Called to indicate that this component has just acquired the keyboard focus. More...
virtual void | focusLost (FocusChangeType cause)
| Called to indicate that this component has just lost the keyboard focus. More...
virtual void | focusOfChildComponentChanged (FocusChangeType cause)
| Called to indicate a change in whether or not this component is the parent of the currently-focused component. More...
bool | isMouseOver (bool includeChildren=false) const
| Returns true if the mouse is currently over this component. More...
bool | isMouseButtonDown (bool includeChildren=false) const
| Returns true if the mouse button is currently held down in this component. More...
bool | isMouseOverOrDragging (bool includeChildren=false) const
| True if the mouse is over this component, or if it's being dragged in this component. More...
Point< int > | getMouseXYRelative () const
| Returns the mouse's current position, relative to this component. More...
virtual void | moved ()
| Called when this component's position has been changed. More...
virtual void | childBoundsChanged (Component *child)
| Called when one of this component's children is moved or resized. More...
virtual void | parentSizeChanged ()
| Called when this component's immediate parent has been resized. More...
virtual void | broughtToFront ()
| Called when this component has been moved to the front of its siblings. More...
void | addComponentListener (ComponentListener *newListener)
| Adds a listener to be told about changes to the component hierarchy or position. More...
void | removeComponentListener (ComponentListener *listenerToRemove)
| Removes a component listener. More...
void | postCommandMessage (int commandId)
| Dispatches a numbered message to this component. More...
virtual void | handleCommandMessage (int commandId)
| Called to handle a command that was sent by postCommandMessage(). More...
int | runModalLoop ()
| Runs a component modally, waiting until the loop terminates. More...
void | enterModalState (bool takeKeyboardFocus=true, ModalComponentManager::Callback *callback=nullptr, bool deleteWhenDismissed=false)
| Puts the component into a modal state. More...
void | exitModalState (int returnValue)
| Ends a component's modal state. More...
bool | isCurrentlyModal (bool onlyConsiderForemostModalComponent=true) const noexcept
| Returns true if this component is the modal one. More...
bool | isCurrentlyBlockedByAnotherModalComponent () const
| Checks whether there's a modal component somewhere that's stopping this one from receiving messages. More...
virtual bool | canModalEventBeSentToComponent (const Component *targetComponent)
| When a component is modal, this callback allows it to choose which other components can still receive events. More...
virtual void | inputAttemptWhenModal ()
| Called when the user tries to click on a component that is blocked by another modal component. More...
NamedValueSet & | getProperties () noexcept
| Returns the set of properties that belong to this component. More...
const NamedValueSet & | getProperties () const noexcept
| Returns the set of properties that belong to this component. More...
Colour | findColour (int colourID, bool inheritFromParent=false) const
| Looks for a colour that has been registered with the given colour ID number. More...
void | setColour (int colourID, Colour newColour)
| Registers a colour to be used for a particular purpose. More...
void | removeColour (int colourID)
| If a colour has been set with setColour(), this will remove it. More...
bool | isColourSpecified (int colourID) const
| Returns true if the specified colour ID has been explicitly set for this component using the setColour() method. More...
void | copyAllExplicitColoursTo (Component &target) const
| This looks for any colours that have been specified for this component, and copies them to the specified target component. More...
virtual void | colourChanged ()
| This method is called when a colour is changed by the setColour() method. More...
void * | getWindowHandle () const
| Returns the underlying native window handle for this component. More...
Positioner * | getPositioner () const noexcept
| Returns the Positioner object that has been set for this component. More...
void | setPositioner (Positioner *newPositioner)
| Sets a new Positioner object for this component. More...
void | setCachedComponentImage (CachedComponentImage *newCachedImage)
| Gives the component a CachedComponentImage that should be used to buffer its painting. More...
CachedComponentImage * | getCachedComponentImage () const noexcept
| Returns the object that was set by setCachedComponentImage(). More...
void | setViewportIgnoreDragFlag (bool ignoreDrag) noexcept
| Sets a flag to indicate whether mouse drag events on this Component should be ignored when it is inside a Viewport with drag-to-scroll functionality enabled. More...
bool | getViewportIgnoreDragFlag () const noexcept
| Retrieves the current state of the Viewport drag-to-scroll functionality flag. More...
Public Member Functions inherited from MouseListener
virtual | ~MouseListener ()=default
| Destructor. More...

## Static Public Member Functions

static bool | respondsToKey (const KeyPress &)
Static Public Member Functions inherited from Component
static float JUCE_CALLTYPE | getApproximateScaleFactorForComponent (Component *targetComponent)
| Returns the approximate scale factor for a given component by traversing its parent hierarchy and applying each transform and finally scaling this by the global scale factor. More...
static Component *JUCE_CALLTYPE | getCurrentlyFocusedComponent () noexcept
| Returns the component that currently has the keyboard focus. More...
static void JUCE_CALLTYPE | unfocusAllComponents ()
| If any component has keyboard focus, this will defocus it. More...
static void JUCE_CALLTYPE | beginDragAutoRepeat (int millisecondsBetweenCallbacks)
| Ensures that a non-stop stream of mouse-drag events will be sent during the current mouse-drag operation. More...
static bool JUCE_CALLTYPE | isMouseButtonDownAnywhere () noexcept
| Returns true if a mouse button is currently down. More...
static int JUCE_CALLTYPE | getNumCurrentlyModalComponents () noexcept
| Returns the number of components that are currently in a modal state. More...
static Component *JUCE_CALLTYPE | getCurrentlyModalComponent (int index=0) noexcept
| Returns one of the components that are currently modal. More...

## Protected Member Functions

virtual ScrollBar * | createScrollBarComponent (bool isVertical)
| Creates the Scrollbar components that will be added to the Viewport. More...

## Additional Inherited Members

Public Types inherited from Component
enum | FocusChangeType { focusChangedByMouseClick, focusChangedByTabKey, focusChangedDirectly }
| Enumeration used by the focusGained() and focusLost() methods. More...

## Detailed Description

A Viewport is used to contain a larger child component, and allows the child to be automatically scrolled around.

To use a Viewport, just create one and set the component that goes inside it using the setViewedComponent() method. When the child component changes size, the Viewport will adjust its scrollbars accordingly.

A subclass of the viewport can be created which will receive calls to its visibleAreaChanged() method when the subcomponent changes position or size.

## Constructor & Destructor Documentation

## Viewport()

Viewport::Viewport | ( | const String & | componentName = `String()` | ) |

explicit

Creates a Viewport.

The viewport is initially empty - use the setViewedComponent() method to add a child component for it to manage.

## ~Viewport()

Viewport::~Viewport | ( |  | ) |

override

Destructor.

## Member Function Documentation

## setViewedComponent()

void Viewport::setViewedComponent | ( | Component * | newViewedComponent,
|  | bool | deleteComponentWhenNoLongerNeeded = `true`
| ) |  |

Sets the component that this viewport will contain and scroll around.

This will add the given component to this Viewport and position it at (0, 0).

(Don't add or remove any child components directly using the normal Component::addChildComponent() methods).

Parameters

  newViewedComponent | the component to add to this viewport, or null to remove the current component.
  deleteComponentWhenNoLongerNeeded | if true, the component will be deleted automatically when the viewport is deleted or when a different component is added. If false, the caller must manage the lifetime of the component

See also
  getViewedComponent

## getViewedComponent()

Component* Viewport::getViewedComponent | ( |  | ) | const

noexcept

Returns the component that's currently being used inside the Viewport.

See also
  setViewedComponent

## setViewPosition() [1/2]

void Viewport::setViewPosition | ( | int | xPixelsOffset,
|  | int | yPixelsOffset
| ) |  |

Changes the position of the viewed component.

The inner component will be moved so that the pixel at the top left of the viewport will be the pixel at position (xPixelsOffset, yPixelsOffset) within the inner component.

This will update the scrollbars and might cause a call to visibleAreaChanged().

See also
  getViewPositionX, getViewPositionY, setViewPositionProportionately

## setViewPosition() [2/2]

void Viewport::setViewPosition | ( | Point< int > | newPosition | ) |

Changes the position of the viewed component.

The inner component will be moved so that the pixel at the top left of the viewport will be the pixel at the specified coordinates within the inner component.

This will update the scrollbars and might cause a call to visibleAreaChanged().

See also
  getViewPositionX, getViewPositionY, setViewPositionProportionately

## setViewPositionProportionately()

void Viewport::setViewPositionProportionately | ( | double | proportionX,
|  | double | proportionY
| ) |  |

Changes the view position as a proportion of the distance it can move.

The values here are from 0.0 to 1.0 - where (0, 0) would put the visible area in the top-left, and (1, 1) would put it as far down and to the right as it's possible to go whilst keeping the child component on-screen.

## autoScroll()

bool Viewport::autoScroll | ( | int | mouseX,
|  | int | mouseY,
|  | int | distanceFromEdge,
|  | int | maximumSpeed
| ) |  |

If the specified position is at the edges of the viewport, this method scrolls the viewport to bring that position nearer to the centre.

Call this if you're dragging an object inside a viewport and want to make it scroll when the user approaches an edge. You might also find Component::beginDragAutoRepeat() useful when auto-scrolling.

Parameters

  mouseX | the x position, relative to the Viewport's top-left
  mouseY | the y position, relative to the Viewport's top-left
  distanceFromEdge | specifies how close to an edge the position needs to be before the viewport should scroll in that direction
  maximumSpeed | the maximum number of pixels that the viewport is allowed to scroll by.

Returns
  true if the viewport was scrolled

## getViewPosition()

Point<int> Viewport::getViewPosition | ( |  | ) | const

noexcept

Returns the position within the child component of the top-left of its visible area.

## getViewArea()

Rectangle<int> Viewport::getViewArea | ( |  | ) | const

noexcept

Returns the visible area of the child component, relative to its top-left.

## getViewPositionX()

int Viewport::getViewPositionX | ( |  | ) | const

noexcept

Returns the position within the child component of the top-left of its visible area.

See also
  getViewWidth, setViewPosition

## getViewPositionY()

int Viewport::getViewPositionY | ( |  | ) | const

noexcept

Returns the position within the child component of the top-left of its visible area.

See also
  getViewHeight, setViewPosition

## getViewWidth()

int Viewport::getViewWidth | ( |  | ) | const

noexcept

Returns the width of the visible area of the child component.

This may be less than the width of this Viewport if there's a vertical scrollbar or if the child component is itself smaller.

## getViewHeight()

int Viewport::getViewHeight | ( |  | ) | const

noexcept

Returns the height of the visible area of the child component.

This may be less than the height of this Viewport if there's a horizontal scrollbar or if the child component is itself smaller.

## getMaximumVisibleWidth()

int Viewport::getMaximumVisibleWidth | ( |  | ) | const

Returns the width available within this component for the contents.

This will be the width of the viewport component minus the width of a vertical scrollbar (if visible).

## getMaximumVisibleHeight()

int Viewport::getMaximumVisibleHeight | ( |  | ) | const

Returns the height available within this component for the contents.

This will be the height of the viewport component minus the space taken up by a horizontal scrollbar (if visible).

## visibleAreaChanged()

virtual void Viewport::visibleAreaChanged | ( | const Rectangle< int > & | newVisibleArea | ) |

virtual

Callback method that is called when the visible area changes.

This will be called when the visible area is moved either be scrolling or by calls to setViewPosition(), etc.

## viewedComponentChanged()

virtual void Viewport::viewedComponentChanged | ( | Component * | newComponent | ) |

virtual

Callback method that is called when the viewed component is added, removed or swapped.

## setScrollBarsShown()

void Viewport::setScrollBarsShown | ( | bool | showVerticalScrollbarIfNeeded,
|  | bool | showHorizontalScrollbarIfNeeded,
|  | bool | allowVerticalScrollingWithoutScrollbar = `false`,
|  | bool | allowHorizontalScrollingWithoutScrollbar = `false`
| ) |  |

Turns scrollbars on or off.

If set to false, the scrollbars won't ever appear. When true (the default) they will appear only when needed.

The allowVerticalScrollingWithoutScrollbar parameters allow you to enable mouse-wheel scrolling even when there the scrollbars are hidden. When the scrollbars are visible, these parameters are ignored.

## setScrollBarPosition()

void Viewport::setScrollBarPosition | ( | bool | verticalScrollbarOnRight,
|  | bool | horizontalScrollbarAtBottom
| ) |  |

Changes where the scroll bars are positioned.

If verticalScrollbarOnRight is set to true, then the vertical scrollbar will appear on the right side of the view port's content (this is the default), otherwise it will be on the left side of the content.

If horizontalScrollbarAtBottom is set to true, then the horizontal scrollbar will appear at the bottom of the view port's content (this is the default), otherwise it will be at the top.

## isVerticalScrollbarOnTheRight()

bool Viewport::isVerticalScrollbarOnTheRight | ( |  | ) | const

noexcept

True if the vertical scrollbar will appear on the right side of the content.

## isHorizontalScrollbarAtBottom()

bool Viewport::isHorizontalScrollbarAtBottom | ( |  | ) | const

noexcept

True if the horizontal scrollbar will appear at the bottom of the content.

## isVerticalScrollBarShown()

bool Viewport::isVerticalScrollBarShown | ( |  | ) | const

noexcept

True if the vertical scrollbar is enabled.

See also
  setScrollBarsShown

## isHorizontalScrollBarShown()

bool Viewport::isHorizontalScrollBarShown | ( |  | ) | const

noexcept

True if the horizontal scrollbar is enabled.

See also
  setScrollBarsShown

## setScrollBarThickness()

void Viewport::setScrollBarThickness | ( | int | thickness | ) |

Changes the width of the scrollbars.

If this isn't specified, the default width from the LookAndFeel class will be used.

See also
  LookAndFeel::getDefaultScrollbarWidth

## getScrollBarThickness()

int Viewport::getScrollBarThickness | ( |  | ) | const

Returns the thickness of the scrollbars.

See also
  setScrollBarThickness

## setSingleStepSizes()

void Viewport::setSingleStepSizes | ( | int | stepX,
|  | int | stepY
| ) |  |

Changes the distance that a single-step click on a scrollbar button will move the viewport.

## getVerticalScrollBar()

ScrollBar& Viewport::getVerticalScrollBar | ( |  | ) |

noexcept

Returns a pointer to the scrollbar component being used.

Handy if you need to customise the bar somehow.

## getHorizontalScrollBar()

ScrollBar& Viewport::getHorizontalScrollBar | ( |  | ) |

noexcept

Returns a pointer to the scrollbar component being used.

Handy if you need to customise the bar somehow.

## recreateScrollbars()

void Viewport::recreateScrollbars | ( |  | ) |

Re-instantiates the scrollbars, which is only really useful if you've overridden createScrollBarComponent().

## canScrollVertically()

bool Viewport::canScrollVertically | ( |  | ) | const

noexcept

True if there's any off-screen content that could be scrolled vertically, or false if everything is currently visible.

## canScrollHorizontally()

bool Viewport::canScrollHorizontally | ( |  | ) | const

noexcept

True if there's any off-screen content that could be scrolled horizontally, or false if everything is currently visible.

## setScrollOnDragEnabled()

void Viewport::setScrollOnDragEnabled | ( | bool | shouldScrollOnDrag | ) |

Enables or disables drag-to-scroll functionality in the viewport.

If your viewport contains a Component that you don't want to receive mouse events when the user is drag-scrolling, you can disable this with the Component::setViewportIgnoreDragFlag() method.

## isScrollOnDragEnabled()

bool Viewport::isScrollOnDragEnabled | ( |  | ) | const

noexcept

Returns true if drag-to-scroll functionality is enabled.

## isCurrentlyScrollingOnDrag()

bool Viewport::isCurrentlyScrollingOnDrag | ( |  | ) | const

noexcept

Returns true if the user is currently dragging-to-scroll.

See also
  setScrollOnDragEnabled

## resized()

void Viewport::resized | ( |  | ) |

override virtual

Reimplemented from Component.

## scrollBarMoved()

void Viewport::scrollBarMoved | ( | ScrollBar * | ,
|  | double | newRangeStart
| ) |  |

override virtual

Implements ScrollBar::Listener.

## mouseWheelMove()

void Viewport::mouseWheelMove | ( | const MouseEvent & | ,
|  | const MouseWheelDetails & |
| ) |  |

override virtual

Reimplemented from Component.

## keyPressed()

bool Viewport::keyPressed | ( | const KeyPress & |  | ) |

override virtual

Reimplemented from Component.

## componentMovedOrResized()

void Viewport::componentMovedOrResized | ( | Component & | ,
|  | bool | wasMoved,
|  | bool | wasResized
| ) |  |

override virtual

Reimplemented from ComponentListener.

## lookAndFeelChanged()

void Viewport::lookAndFeelChanged | ( |  | ) |

override virtual

Reimplemented from Component.

## useMouseWheelMoveIfNeeded()

bool Viewport::useMouseWheelMoveIfNeeded | ( | const MouseEvent & | ,
|  | const MouseWheelDetails & |
| ) |  |

## respondsToKey()

static bool Viewport::respondsToKey | ( | const KeyPress & |  | ) |

static

## createScrollBarComponent()

virtual ScrollBar* Viewport::createScrollBarComponent | ( | bool | isVertical | ) |

protected virtual

Creates the Scrollbar components that will be added to the Viewport.

Subclasses can override this if they need to customise the scrollbars in some way.

The documentation for this class was generated from the following file:

- juce_Viewport.h